Running mulle-sde craft analyze

· nat's blog

Currently this is broken for me. For once the Environment.cmake file does not automatically pick up the proper dependency include and lib directory. Then the system default compiler is gcc, which I need to override with mulle-clang. mulle-sde craft analyze should be doing the right thing, but isn't at the moment.

So that's how I do it currently until I fix the tooling:

1cd MulleObjC
2mulle-sde craft craftorder # get dependencies build
3CC=mulle-clang cmake -B build -DCREATE_OBJC_LOADER_INC=OFF -DCMAKE_BUILD_TYPE=Debug
4mulle-scan-build cmake --build build --config Debug